Saturday, May 17, 2008

[game] ragsmash

I just corrected the 'elastic band' problem in Ragdoll Smasher. This was due to a different handling of timers in XP and Vista.
This is now fixed!

2 comments:

StefanE said...

Thats nice. How Did you got the SkinMesh unter control. I try since a while, and nobody can help me.

http://www.youtube.com/watch?v=AQLigIX08Ak

http://www.youtube.com/watch?v=TE4SkSTTg3U

I use JmoneyEngine for Graphics and JMEPhysics (with ODE) for the Ragdoll stuff

sylefeb said...

For the mesh I create an articulated body with ODE, connecting several boxes - the bones - together with pivot joints. ODE computes new bone matrices that I feed into the skinning, in place of the animation matrices. This does the trick :-)

Good luck with your projects!