Saturday, May 17, 2008

[game] ragsmash

I just corrected the 'elastic band' problem in Ragdoll Smasher. This was due to a different handling of timers in XP and Vista.
This is now fixed!


  1. Thats nice. How Did you got the SkinMesh unter control. I try since a while, and nobody can help me.

    I use JmoneyEngine for Graphics and JMEPhysics (with ODE) for the Ragdoll stuff

  2. For the mesh I create an articulated body with ODE, connecting several boxes - the bones - together with pivot joints. ODE computes new bone matrices that I feed into the skinning, in place of the animation matrices. This does the trick :-)

    Good luck with your projects!