Thats nice. How Did you got the SkinMesh unter control. I try since a while, and nobody can help me.http://www.youtube.com/watch?v=AQLigIX08Akhttp://www.youtube.com/watch?v=TE4SkSTTg3UI use JmoneyEngine for Graphics and JMEPhysics (with ODE) for the Ragdoll stuff
For the mesh I create an articulated body with ODE, connecting several boxes - the bones - together with pivot joints. ODE computes new bone matrices that I feed into the skinning, in place of the animation matrices. This does the trick :-)Good luck with your projects!
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