Saturday, May 17, 2008

[game] ragsmash

I just corrected the 'elastic band' problem in Ragdoll Smasher. This was due to a different handling of timers in XP and Vista.
This is now fixed!

2 comments:

  1. Thats nice. How Did you got the SkinMesh unter control. I try since a while, and nobody can help me.

    http://www.youtube.com/watch?v=AQLigIX08Ak

    http://www.youtube.com/watch?v=TE4SkSTTg3U

    I use JmoneyEngine for Graphics and JMEPhysics (with ODE) for the Ragdoll stuff

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  2. For the mesh I create an articulated body with ODE, connecting several boxes - the bones - together with pivot joints. ODE computes new bone matrices that I feed into the skinning, in place of the animation matrices. This does the trick :-)

    Good luck with your projects!

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