Thursday, February 7, 2008

[opengl] gluX

After a couple years without any improvements (I had a long DirectX period :-) ) I finally updated gluX with latest extensions (which only required running the perl script on the new header files!). I also added a mechanism to automatically load extensions on first function call (Thanks to Xadec for suggesting the idea a long time ago). This simplifies using gluX, even though it is less 'robust' than declaring used extensions - if an extension is missing the program will exit on the missing function call. But of course both mechanisms are available and can work together!

gluX is here!

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